Games and Playable Media Open House 8/28/2015

By on Aug 5, 2015 in Events |

The Games and Playable Media MS will be hosting an open house for incoming and prospective students on August 28th, from 1pm-5pm.  Attendees will get the opportunity to meet students and faculty and ask questions about the program. If you would like to attend the open house, please contact our program administrator Colin Wheelock at cwheeloc@ucsc.edu

UC Santa Cruz to host Natives in Game Dev Gathering

By on May 8, 2015 in Events, News |

Natives in Game Dev Gathering Friday, May 22, 9:00am-5:00pm University of California Santa Cruz Extension 2505 Augustine Drive, Santa Clara, CA 95054     RSVP on Eventbrite   With the recent overwhelming reception of Never Alone developed by the Cook Inlet Tribal Council with E-Line Media, it’s clear that Indigenous games are on the rise. The Natives in Game Dev Gathering recognizes the work that comes before and that which is coming ahead to honor the ongoing impact of Indigenous people of North America on game industry ranging from AAA to indie.   Schedule 10:00am to 10:25am – Welcoming, Brenda Romero and Elizabeth LaPensée 10:30am – 11:55am – Ishmael Angaluuk Hope (Never Alone) 12:00pm – 12:25pm – Allen Turner (Stubbs the Zombie, Ehdrigohr: The Roleplaying Game, Hail to the Chimp, Disney Guilty Party, Marvel XP) 12:30pm – 12:55pm – John Romero (Wolfenstein 3D, DOOM, Quake) 1:00pm – 1:25pm – Jason Edward Lewis (Initiative for Indigenous Futures, Aboriginal Territories in Cyberspace, Skins Video Game Workshops) 1:30pm – 2:30pm – Lunch 2:30pm – 2:55pm – Elizabeth LaPensée (Survivance, The Gift of Food, Animism, Singuistics: Anishinaabemowin) 3:00pm – 3:25pm – Darrick Baxter (Rez Bomb, Ojibway) 3:30pm – 3:55pm – Manuel Marcano (Max Payne 3, BioShock, The Darkness, Treachery in Beatdown City) 4:00pm – 4:25pm – Renee Nejo (Ever, Jane, Gravity Ghost, Blood Quantum) 4:30pm – 5:00pm – Closing Speakers Darrick Glen Baxter’s long and distinguished professional career in technology includes helping to build a stronger National Aboriginal Television Network, teaching Computer Science at the University of Winnipeg’s DCE new Buhler Centre, and working provincially to build a connected eHealth infostructure within Manitoba First Nations, including speaking engagements both nationally and internationally. Darrick has studied at the University of Winnipeg and the Banff New Media Institute. He engineered locative media applications with an experimental HP technology using GPS and location based hardware. He also served a secondment at The Score sports broadcasting network. Under the tutelage of their Mobile Media Director – he experienced first hand the essence of successful business strategies that lead to the development of a hugely successful iPhone sports app. Darrick has now returned to his passion of creating exciting applications as the President of Ogoki Learning Systems.   Ishmael Angaluuk Hope (also known as Khaagwáask’ and Shis.hán) is a storyteller, writer, and actor who shares his stories, culture, and writing at community events and classrooms in Alaska and around the nation. He was a lead writer for Kisima Ingitchuna: Never Alone, produced by E-Line Media and Cook Inlet Tribal Council. In the winter of 2014 he released his first book of poetry, Courtesans of Flounder Hill, published by the Ishmael Reed Publishing Company.   Elizabeth LaPensée (http://www.elizabethlapensee.com/), Ph.D. is an Anishinaabe, Métis, and Irish designer, writer, and researcher whose focus is Indigenous game development. Her design, writing, and art are informed by cultural values and teachings. She also expresses herself through comics, experimental animation, and other interactive media. Her dissertation looks at the Indigenous social impact game Survivance (2011), which encourages ongoing healing through storytelling and art. She contributed writing and consultation for the transmedia property Animism (2011). She has consulted and written for games such as Andy Schatz’s Venture Arctic (2007). Most recently, she co-designed Tulalip Tribes: Connected to the Land: Gathering Native Foods (2014), a suite of games about Tulalip traditional foods for the Oregon Museum of Science and Industry. She also designed The Gift of Food (2014), a board game by the Northwest Indian College about Northwest Native traditional foods. The research network Aboriginal Territories in Cyberspace has supported her contributions.   Jason Edward Lewis is a digital media poet, artist, and software designer. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects on computation as a creative material, emergent media theory and history, and methodologies for conducting art-led technology research. He co-directs the Aboriginal Territories in Cyberspace research network, the Skins Workshops on Aboriginal Storytelling and Video Game Design, and the Initiative for Indigenous Futures. Lewis’ creative work has been featured at Ars Electronica, Mobilefest, Urban Screens, ISEA, SIGGRAPH, DHC/Art-Centre Phi, and FILE, among other venues, and has been recognized with the inaugural Robert Coover Award for Best Work of Electronic Literature, a Prix Ars Electronica Honorable Mention, several imagineNATIVE Best New Media awards and five solo exhibitions. Lewis is a Trudeau Fellow and a former Carnegie Fellow. He is the University Research Chair in Computational Media and the Indigenous Future Imaginary as well as Professor of Computation Arts at Concordia University, Montreal. Born and raised in California, he is Cherokee, Hawaiian and Samoan.   Manuel Marcano (manamaneco.blogspot.com) is a Taíno developer born in New York City. He has worked on Max Payne 3, BioShock, The Darkness, Treachery in Beatdown City, and more. Also known as “Hurakan” to his tribe, the former AAA dev now makes RPGs about diversification, racism, poverty and tribal history.   Renee Nejo is a freelance 3D artist and independent game designer in Denver, Colorado. She has been making independant games for about 4 years. She is a proud Diegueno and a literal card carrying tribal member of the Mesa Grand Band of Mission Indians. Renee is an unapologetic advocate for education and self determination of Native people. She has recently contributed to the art and design of Ever, Jane, a video game in the world of Jane Austen as well as a few illustrations for Gravity...