The Games and Playable Media Masters of Science program (GPM) is a five-quarter, professionally-oriented degree program that provides students with an intensive educational experience to prepare them to enter the computer game industry. The degree explores state-of-the-art and novel experiences in video game development across genres, audiences, and platforms. Students gain foundational skills in game technology and game design, and advanced skills in methods of game development that maximize creativity and expression. The curriculum’s focus on professional methods and work habits, understanding of games from both practical and theoretical perspectives, and the generation of new gameplay ideas, provides excellent preparation for a career as a game developer.
This program is about designing and developing entertainment games
The M.S. in Games and Playable Media is a total of 60 credits taken over five quarters, spanning one and two-thirds academic years (Fall, Winter, Spring, Fall, Winter). Students are expected to complete coursework in five academic quarters, without leaves of absence.
GAME 270, 271, 272
Games & Playable Media Studio I, II, III
GAME 230 or 235, 236 1
Fundamentals of Game Engineering or Game Development I, II
Game Design Systems
Professional Development for Game Makers
THREE GAME ENGINEERING ELECTIVES 2
GPM offers two course pathways to enable students to develop sufficient gameplay programming skills depending on their previous experience. Students either take GAME 230 to fulfill the programming requirement, or they take the GAME 235/236 series which covers the same content more gradually. This permits the GPM program to accommodate students with a much broader set of educational backgrounds and preparedness.
Offerings include a variety of electives on both the Silicon Valley Campus and Santa Cruz Campus, see below:
The degrees culminate in a comprehensive, collaborative capstone project. Students work together in spring, fall, and winter quarters to learn fundamental game engineering and project management practices while also pitching and developing project ideas. Successful pitches are selected for completion during the Serious Games Studio sequence.