M.S. Serious Games
ABOUT SERIOUS GAMES
The Serious Games Master of Science program (SG) is a five-quarter, professionally-oriented degree program. The M.S. in Serious Games targets the development of novel games that have the potential to make high societal impacts, such as learning games, simulation, health-based games, and more. Students in this program will propose their own game ideas and work with subject matter experts to realize and test their creations. The curriculum will expose students to the design and development of games, as well as experimental work needed to establish efficacy of game ideas and test their impact. The program’s curriculum is designed so that all students develop a baseline understanding of the necessary areas: game design, game technology, integrating subject matter expertise, designing and performing efficacy measures, effective teamwork, and career planning — all within the context of the serious games field.
This program is about designing, developing, and analyzing serious games.
The M.S. in Serious Games is a minimum of 50 credits taken over five quarters, spanning one and two-thirds academic years (Fall, Winter, Spring, Fall, Winter). Students are expected to complete coursework in five academic quarters, without leaves of absence.
GAME 255, 256, 257
Serious Games Studio
I, II, III
GAME 230 or 235, 236 1
Fundamentals of Game Engineering or
Game Development I, II
Foundations of Serious Games
Games User Research
Game Design Systems
for Game Makers
ONE ELECTIVE 2
- Students who lack sufficient technical preparation for GAME 230 - Fundamentals of Game Engineering, must take both GAME 235 - Game Development I, and GAME 236 - Game Development II. Assessment of technical preparation will be performed based on completed coursework prior to entry into the program, and discussion with the student.
- Offerings include a variety of electives on both the Silicon Valley Campus and Santa Cruz Campus, see below:
Fundamentals of Game Design
Game Development I
Game Design Systems
Optional Elective Course
Optional Internship or Sponsored Project
Game Programming II
Foundations or Serious Games
Serious Games Studio II
Serious Games Studio I
Professional Development for Game Makers
Serious Games Studio III
EXPERIENCE OUR CAPSTONE PROJECTS
The degrees culminate in a comprehensive, collaborative capstone project. Students work together in spring, fall, and winter quarters to learn fundamental game engineering and project management practices while also pitching and developing project ideas. Successful pitches are selected for completion during the Serious Games Studio sequence.
Come get a taste of what we do here!
M.S. in Serious Games Program Learning Outcomes
Graduates from the M.S. in Serious Games program will be able to:
1. Use fundamental game design knowledge and knowledge of the serious games field to specify systems that will lead to a desired player experience, playtest to see what experience is achieved, and iterate to improve results and/or revise design goals in light of playtest discoveries, making necessary scope and focus decisions to complete within available time and resources.
2. Use fundamental game technology knowledge and knowledge of the serious games field to select appropriate platforms and frameworks for a serious game project, construct novel software components to integrate into project frameworks, and debug and refine to achieve desired system behavior.
3. Use an understanding of the role of subject matter expertise in the serious games field to successfully identify appropriate sources of subject matter expertise, elicit the necessary knowledge to inform a game project, and integrate that knowledge into the core gameplay experience.
4. Use knowledge of appropriate serious games efficacy measures to design measures for a game, perform the measurement, analyze results, and identify potential game revisions arising from the results.
5. Use an understanding of communication and collaboration approaches to operate effectively as a member of a serious game development team, and support others in doing so.
6. Use knowledge of the professional landscape of the serious games field to define their own intended career trajectory.