M.S. Serious Games

ABOUT SERIOUS GAMES

The Serious Games Master of Science program (SG) is a five-quarter, professionally-oriented degree program. The M.S. in Serious Games targets the development of novel games that have the potential to make high societal impacts, such as learning games, simulation, health-based games, and more. Students in this program will propose their own game ideas and work with subject matter experts to realize and test their creations. The curriculum will expose students to the design and development of games, as well as experimental work needed to establish efficacy of game ideas and test their impact. The program’s curriculum is designed so that all students develop a baseline understanding of the necessary areas: game design, game technology, integrating subject matter expertise, designing and performing efficacy measures, effective teamwork, and career planning — all within the context of the serious games field.

This program is about designing, developing, and analyzing serious games​

COURSE REQUIREMENTS

The M.S. in Serious Games is a minimum of 50 credits taken over five quarters, spanning one and two-thirds academic years (Fall, Winter, Spring, Fall, Winter). Students are expected to complete coursework in five academic quarters, without leaves of absence.

GAME 255, 256, 257

Serious Games Studio
I, II, III

GAME 230 or 235, 236 1

Fundamentals of Game Engineering or
Game Development I, II

GAME 250

Foundations of Serious Games

GAME 251

Games User Research


GAME 200

Game Design Systems


GAME 221

Professional Development
for Game Makers

GAME 231

Game Technologies


GAME 280A

Games Proseminar




ONE ELECTIVE 2


  1. Students who lack sufficient technical preparation for GAME 230 - Fundamentals of Game Engineering, must take both GAME 235 - Game Development I, and GAME 236 - Game Development II. Assessment of technical preparation will be performed based on completed coursework prior to entry into the program, and discussion with the student.

  2. Offerings include a variety of electives on both the Silicon Valley Campus and Santa Cruz Campus, see below:

    GPM Course Listings (Silicon Valley Campus) | CM Course Listings (Santa Cruz Campus)

SAMPLE SCHEDULE

QUARTER 1

GAME 235
Game Programming I

GAME 200
Game Design Systems

GAME 251
Games User Research

SUMMER

Internship or Sponsored Project

QUARTER 2

GAME 236
Game Programming II

GAME 250
Foundations or Serious Games

GAME 280A
Games Proseminar

QUARTER 4

GAME 256
Serious Games Studio II

Elective Course

GAME 280A
Games Proseminar

QUARTER 3

GAME 231
Game Technologies

GAME 255
Serious Games Studio I

GAME 221
Professional Development for Game Makers

QUARTER 5

GAME 257
Serious Games Studio III

Elective Course

GAME 280A
Games Proseminar

EXPERIENCE OUR CAPSTONE PROJECTS

The degrees culminate in a comprehensive, collaborative capstone project. Students work together in spring, fall, and winter quarters to learn fundamental game engineering and project management practices while also pitching and developing project ideas. Successful pitches are selected for completion during the Serious Games Studio sequence.

Come get a taste of what we do here!