People
Faculty
About
Michael John (MJ) is the Program Director for the Games and Playable Media professional masters program at UC Santa Cruz. Prior to UC Santa Cruz, he was Game Director at GlassLab, a groundbreaking collaboration between forces in game development and learning, where he managed both game and technology development. MJ is a 20+ year veteran of the commercial games industry, having worked with companies such as Universal Studios, Sony Computer Entertainment, 2K Games, Electronic Arts, and others. His commercial oeuvre includes the original Spyro the Dragon trilogy, the PSP Classic Daxter and work on the God of War series. He has been an adjunct professor in game design for USC’s School of Cinematic Arts and is a frequent speaker on the creative process, product development, and innovation, as well as advancing the field of games & learning.
Courses (2021 - 2022)
Fall
- GAME 200 — Game Design Systems
- GAME 271 — Games & Playable Media Studio II
- GAME 280A — Games Proseminar – SVC
Winter
- GAME 201 — Level Design
- GAME 280A — Games Proseminar – SVC
Spring
- GAME 221 — Professional Development for Game Makers I
- GAME 270 — Games & Playable Media Studio I
About
Courses (2021 - 2022)
Fall
- GAME 256 — Serious Games Studio II
Winter
- GAME 257 — Serious Games Studio III
Spring
- N/A
Courses (2021 - 2022)
Fall
- N/A
Winter
- GAME 272 — Games & Playable Media Studio II
Spring
- GAME 252 — Modeling & Simulation (NEW)
About
Eddie Melcer is an independent game developer and Assistant Professor at the University of California, Santa Cruz. He is also director of the ALT Games Lab. His primary teaching and research interests are at the intersection of games, human-computer interaction, and learning science where he explores the usage of novel designs and interfaces and to enhance educational games. Eddie’s serious games have won awards in venues such as the Serious Games Showcase & Challenge and Games for Learning Design Competition, and his independent games have been featured in a number of venues such as IndieCade, IndieCade East, and Come Out & Play. Eddie received his BS in Computer Science from the Polytechnic Institute of New York University (2013), MS in Computer Science from the New York University Tandon School of Engineering (2016), and PhD in Computer Science from the New York University Tandon School of Engineering (2018).
Courses (2021 - 2022)
Fall
- N/A
Winter
- GAME 250 — Foundations of Serious Games
Spring
- GAME 255 — Serious Games Studio I
Lecturer
Courses (2022 - 2023)
Fall
- GAME 235 — Game Development I
Winter
- GAME 236 — Game Development II
Spring
- GAME 231 — Game Technologies
Terry Smith
Lecturer
Courses (2022 - 2023)
Fall
- GAME 210 — Game Art Intensive
Winter
- GAME 272 — Games & Playable Media Studio III
Spring
- N/A