M.S. Games & Playable Media
About Games & Playable Media
This program is about designing and developing entertainment games.
Course Requirements
GAME 270, 271, 272
Games & Playable Media Studio I, II, III
GAME 230 or 235, 236 1
Fundamentals of Game Engineering or
Game Development I, II
GAME 200
Game Design Systems
GAME 231
Game Technologies
GAME 221
Professional Development for Game Makers
GAME 280A
Games Proseminar
Three Game Engineering Electives 2
- GPM offers two course pathways to enable students to develop sufficient gameplay programming skills depending on their previous experience. Students either take GAME 230 to fulfill the programming requirement, or they take the GAME 235/236 series which covers the same content more gradually. This permits the GPM program to accommodate students with a much broader set of educational backgrounds and preparedness.
- Offerings include a variety of electives on both the Silicon Valley Campus and Santa Cruz Campus, see our full catalog: GPM Course Listings
Sample Schedule
Quarter 1GAME 230 GAME 200 Optional Elective |
Quarter 2GAME 236 Game Engineering Elective 2 GAME 280A |
Quarter 3GAME 270 GAME 221 GAME 231 |
SummerOptional Internship or Sponsored Project |
Quarter 4GAME 271 Game Engineering Elective 3 |
Quarter 5GAME 272 Elective Course GAME 280A |
Experience Our Capstone Projects
The degrees culminate in a comprehensive, collaborative capstone project. Students work together in spring, fall, and winter quarters to learn fundamental game engineering and project management practices while also pitching and developing project ideas. Successful pitches are selected for completion during the Games & Playable Media Studio sequence.
Come get a taste of what we do here!
M.S. in Games + Playable Media Program Learning Outcomes
Graduates from the M.S. in Games + Playable Media program will achieve the following learning outcomes:
- Mastery of Games and Playable Media in the following core knowledge areas:
- Game mechanics, game systems and tuning
- Usability testing and gameplay testing, how to conduct tests and revise based on tests
- Mastery of digital game production in the following core knowledge areas:
- Game industry roles and models for cross-disciplinary collaboration
- Game software development methodologies, e.g. Agile/Scrum
- Game industry standards, procedures, affiliations and groups
- Communication and documentation skills
- Mastery of gameplay programming in the following core knowledge areas:
- Object oriented programming for games
- Use of game engine middleware to construct digital games
- Basic artificial intelligence for games
- Knowledge of game industry practices and trends, including:
- Business models and budgeting
- Intellectual property law
- Marketing and promotion