M.S. Serious Games
About Serious Games
We are no longer accepting applications for our Serious Games MS program. If you are interested in making Serious Games, we encourage you to apply to our Games and Playable Media MS program, where you can enroll in Serious Games electives that will continue to be taught by our Serious Games faculty. If you have any questions, please contact msgames@ucsc.edu
The Serious Games Master of Science program (SG) is a five-quarter, professionally-oriented degree program. The M.S. in Serious Games targets the development of novel games that have the potential to make high societal impacts, such as learning games, simulation, health-based games, and more. Students in this program will propose their own game ideas and work with subject matter experts to realize and test their creations. The curriculum will expose students to the design and development of games, as well as experimental work needed to establish efficacy of game ideas and test their impact. The program’s curriculum is designed so that all students develop a baseline understanding of the necessary areas: game design, game technology, integrating subject matter expertise, designing and performing efficacy measures, effective teamwork, and career planning — all within the context of the serious games field.
Course Requirements
GAME 200
Game Design Systems
GAME 221
Professional Development for Game Makers
GAME 230 or 235, 236 1
Fundamentals of Game Engineering or
Game Development I, II
GAME 250
Foundations of Serious Games
GAME 255, 256, 257
Serious Games Studio I, II, III
GAME 280A
Games Proseminar
3 Electives 2
- Students who lack sufficient technical preparation to enroll in GAME 230, Fundamentals of Game Engineering, must take both GAME 235, Game Development I, and GAME 236, Game Development II. Assessment of technical preparation will be performed based on completed coursework prior to entry into the program, discussion with the student, and, at the program’s discretion, use of a technical assessment examination.
- Offerings include a variety of electives on both the Silicon Valley Campus and Santa Cruz Campus, see our full catalog: GPM | SG Course Listings
Sample Schedule
Quarter 1GAME 230 GAME 200 Optional Elective |
Quarter 2GAME 236 GAME 250 GAME 280A |
Quarter 3GAME 255 GAME 221 Elective Course |
SummerOptional Internship or Sponsored Project |
Quarter 4GAME 256 Elective Course |
Quarter 5GAME 257 Elective Course GAME 280A |
Experience Our Capstone Projects
Come get a taste of what we do here!
M.S. in Serious Games Program Learning Outcomes
Graduates from the M.S. in Serious Games program will be able to:
- Use fundamental game design knowledge and knowledge of the serious games field to specify systems that will lead to a desired player experience, playtest to see what experience is achieved, and iterate to improve results and/or revise design goals in light of playtest discoveries, making necessary scope and focus decisions to complete within available time and resources.
- Use fundamental game technology knowledge and knowledge of the serious games field to select appropriate platforms and frameworks for a serious game project, construct novel software components to integrate into project frameworks, and debug and refine to achieve desired system behavior.
- Use an understanding of the role of subject matter expertise in the serious games field to successfully identify appropriate sources of subject matter expertise, elicit the necessary knowledge to inform a game project, and integrate that knowledge into the core gameplay experience.
- Use knowledge of appropriate serious games efficacy measures to design measures for a game, perform the measurement, analyze results, and identify potential game revisions arising from the results.
- Use an understanding of communication and collaboration approaches to operate effectively as a member of a serious game development team, and support others in doing so.
- Use knowledge of the professional landscape of the serious games field to define their own intended career trajectory.