Ulama: Arena of the Gods, a thesis game developed by Pedro Cori, Alexander Formoso, and Cong Liu, is now available to purchase on Steam Early Access. The game was greenlit by the Steam community in just 15 days through Valve’s Steam Greenlight service.
The gameplay is based on an ancient ballgame played by the Aztec and Mayan people. Only instead of people playing the games, the many deities that populate the myths of the ancient cultures face off. According to Creative Director Cori.
“My father used to read from me from these illustrated books of myths and legends from Mesoamerican cultures,” Cori said. “When we were told we could make a game about whatever we wanted, I thought a ball game that incorporated these stories could work.”
While Cori developed the thematic aspects of the game, the rest of the team worked to bring his vision to life.
“This is how it worked: Pedro would come into the room and would tell us about this awesome idea,” Formoso said. “I would look at Cong and ask him, ‘How much time do you need to build that?’”
Cong Liu would give an estimate and Formoso would give it a thumbs up or down.
“I was the technical director of the team,” said Liu. “We’d have some technical issues and decisions to make about what kind of approach to the gameplay and that kind of stuff. And I’m responsible for the development and implementation for several of the core functions.”
Liu—the “coding wizard”—also developed the artificial intelligence for the game.
Since graduating from the Silicon Valley-based master’s program last year, Liu was hired by Google, joining the team developing the company’s nascent virtual reality (VR) product line.
Liu commends the UC Santa Cruz program, and said the project he undertook with his two teammates was an integral aspect of being able to land his dream job.
“When I was interviewing with Google, they were asking about my project, about Ulama, my responsibilities, and what code I was contributing,” he said. “That project, with Pedro and Alex, it was a really good thing for me.”
He, too, is launching his own career in gaming, working for a VR gaming company in Seattle called Against Gravity. He has begun work on a VR game called Rec Room, which features the ability to play different recreational games in a virtual reality with the incorporation of a multi-player format.
“Ulama was a gold star on my portfolio,” Cori said.
Formoso works as a game programmer with Bohemia Interactive in the Czech Republic.
“Anybody can pay to put their game on Steam Greenlight, but the fact that we got approved says something,” Formoso said.
And while the three teammates undertook the master’s program and chose a commercial project for the express purpose of advancing their fledgling careers, they can’t help but be excited to see what happens now that Ulama is live.
“It’s exciting,” Formoso said. “You can go to Steam and our game is there next to Infinity Warfare.”
Cori says the game won’t supplant Call of Duty or other popular de-facto multi-player games that dominate the market, but the game, which resembles the gameplay one finds in Smash Bros. or Rocket League, will be fun for people to play together.
“We built a casual, fun game—a family game,” he said. “We envision a bunch of friends on the couch playing at party. That’s good enough for us.”
We at the Games and Playable Media MS are proud of Pedro, Alex, and Liu’s success and we wish them the best on their next projects.